about.
I graduated from the University of Virginia with a bachelor’s degree in Electrical & Computer Engineering and a minor in Design Integration.
I spent three years at Plangrid, a construction software startup modernizing project management and tracking by syncing blueprints and allowing collaboration across multiple devices in the field. While there I focused primarily on the development of the native Windows application written in C# and WPF with the .NET framework, while also working on the cross-platform library written in Kotlin and the backend Python API.
Around one year after Autodesk acquired Plangrid, I joined Simplexity Product Development as a firmware engineer. At Simplexity I worked on a variety of projects for different clients, either by myself or with another firmware and/or electrical engineer. These projects ranged from one-off builds for very niche, specific applications to designing and building a Class II medical device from the ground up, including regulatory testing and manufacturing. See my writeup to read about one of the more interesting reverse-engineering projects I worked on while there.
I transitioned into working exclusively on a contract basis with different clients. These clients have varied from established startups (Sofar Ocean) to small groups or founders in need of electronics and firmware engineering expertise while bootstrapping their products. I’ve worked on both battery-powered devices that need to minimize power consumption while supporting satellite and cellular transmissions and also wall-powered appliances employing multiple motors, heating elements, pumps, and sensors all within a single enclosure. I continue to be available for contract work.
Throughout my entire career (and previously at university) I have continued to work on external ideas and projects that interest me. I’ve created several websites (local lineup and lineup list) that draw a steady stream of users. I’ve designed and built several iterations of the Spot Check device, with every board and firmware version containing improvements and fixes that I have learned from external work. I continue to explore art through different mediums and implementations (like the Light Valve Grid) project, and the Silent Songs project remains a popular item for commissions.